Gaming Accessories Market to grow at a CAGR of 10.27 percent during the forecast period, Technological Advancements and Future Insights
Gaming Accessories Market size was valued at USD 6.40 Bn. in 2021 and the total revenue is expected to grow by 10.27% from 2022 to 2029, reaching nearly USD 14 Bn.
DUBLIN, Feb. 09, 2023 (GLOBE NEWSWIRE) — As per Maximize Market Research, a global Electronics research firm, the total market opportunity for Gaming Accessories is USD 14 Bn in 2029 at a CAGR of 10.27 percent. The report on the “Gaming Accessories Market”, recently published by Maximize Market Research is available in the market, which indicates immense growth for the manufacturers during the forecast period.
Gaming Accessories Market Report Scope and Research Methodology
The main objective of the report is to provide a comprehensive analysis of the Gaming Accessories Market in simple language. It includes the forecast for the present and future. The market research was done by dividing the market into three major segments: Component, Device Type and End-User. These major segments of the market were further divided into several sub-segments, which helps to understand the market structure easily. It also offers a detailed analysis of the market trends at local, regional and global levels. The report includes the market outlook for 2021 and the market forecast from 2022-2029 for each region, country and segment. It provides an in-depth analysis of the growth drivers, prevailing opportunities, major restraints and upcoming challenges which makes it an investor’s guide. The report also provides detailed information on the key players in the Gaming Accessories industry. It covers the mergers and acquisitions, strategic alliances, joint ventures, and partnerships happening in the market by region, by investment, and their strategic intent.
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To estimate the Gaming Accessories Market size, the bottom-up approach was used. The report is a mixture of both primary and secondary data which makes it more accurate and error-free for the clients. The Gaming Accessories Market report includes a PESTLE analysis, which aids in the development of strategies of the market players and a SWOT analysis was conducted to provide the strengths and weaknesses of the market.
Tech IPO market collapsed in 2022; next year doesn’t look much better
The Nasdaq MarketSite in New York.
Michael Nagle | Bloomberg | Getty Images
Following a record-smashing tech IPO year in 2021 that featured the debuts of electric car maker Rivian, restaurant software company Toast, cloud software vendors GitLab and HashiCorp and stock-trading app Robinhood, 2022 has been a complete dud.
The only notable tech offering in the U.S. this year was Intel’s spinoff of Mobileye, a 23-year-old company that makes technology for self-driving cars and was publicly traded until its acquisition in 2017. Mobileye raised just under $1 billion, and no other U.S. tech IPO pulled in even $100 million, according to FactSet.
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In 2021, by contrast, there were at least 10 tech IPOs in the U.S. that raised $1 billion or more, and that doesn’t account for the direct listings of Roblox, Coinbase and Squarespace, which were so well-capitalized they didn’t need to bring in outside cash.
The narrative completely flipped when the calendar turned, with investors bailing on risk and the promise of future growth, in favor of profitable businesses with balance sheets deemed strong enough to weather an economic downturn and sustained higher interest rates. Pre-IPO companies altered their plans after seeing their public market peers plunge by 50%, 60%, and in some cases, more than 90% from last year’s highs.
In total, IPO deal proceeds plummeted 94% in 2022 — from $155.8 billion to $8.6 billion — according to Ernst & Young’s IPO report published in mid-December. As of the report’s publication date, the fourth quarter was on pace to be the weakest of the year.
With the Nasdaq Composite headed for its steepest annual slump since 2008 and its first back-to-back years underperforming the S&P 500 since 2006-2007, tech investors are looking for signs of a bottom.
But David Trainer, CEO of stock research firm New Constructs, says investors first need to get a grip on reality and get back to valuing emerging tech companies based on fundamentals and not far-out promises.
As tech IPOs were flying in 2020 and 2021, Trainer was waving the
The global gaming accessories market was valued at $6.1 billion in 2021, and is projected to reach $14.4 billion by 2030, growing at a CAGR of 9.9% from 2022 to 2030.
According to a new report published by Allied Market Research, titled, “Gaming Accessories Market,” The gaming accessories market size was $6.1 billion in 2021, and is estimated to reach $14.4 billion by 2030, growing at a CAGR of 9.9% from 2022 to 2030,” the global gaming accessories market size was valued at $6,133.50 million in 2021, and global gaming accessories market forecast is projected to reach $14,396.40 million by 2030, growing with a CAGR of 9.9% from 2022 to 2030
Gaming accessories Market
According to Allied Market Research, the global gaming accessories marketis expected to showcase remarkable growth during the forecast period. The report includes a detailed study of the gaming accessories market size, market trends, prime market players, sales analysis, major driving factors, and prime investment pockets. The global gaming accessories market report covers an overview of the market and outlines market definition and scope. The ongoing technological developments and surge in demand have an influential effect on the market growth. Furthermore, the report provides a quantitative and qualitative analysis of the gaming accessories market, outlines the pain point analysis, value chain analysis, and key regulations.
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Moreover, the study provides Porter’s five forces model, along with portfolio and financial analysis and business overview of services and products. The report outlines market segmentation and growth analysis of the top 10 market players that are currently active in the Gaming accessories industry. The report also contains information and statistics, tables and figures that are used in strategic planning for the company’s success.
The report covers brief analysis of the impact of the Covid-19 outbreak on the Gaming accessories Market. The prolonged lockdown and disrupted supply chain across coupled with strict restrictions on international trade have a severe impact on the Gaming accessories Market growth. The Covid-19 pandemic increased the prices of raw materials and changed customer preferences.
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Key Market Segments:
- North America (U.S., Canada, Mexico)
- Europe (U.K., Germany, France, Sweden, Russia,
Nordic Countries Gaming Accessories Market Size And Forecast To 2022 |Logitech, Sony, Razer Inc ., Turtle Beach, Kingston Technology Co.
Los Angeles, USA: A recent report published by Verified Market Research, titled [Global Nordic Countries Gaming Accessories Market, History and Forecasts for 2022-2029, data broken down by manufacturers, key regions, types and applications], contains an in-depth analysis of the Global Nordic Countries Gaming Accessories Market. The research report is divided in such a way as to highlight the key areas of the market and give the reader a complete picture. The report examines various aspects of the Nordic Countries Gaming Accessories market, such as its opportunities to explore its driving forces and limitations, market size, market segment analysis, regional prospects, key players and the competitive environment. Market Research Report Nordic Countries Gaming Accessories uses the methodology of primary and secondary research to provide accurate data to its readers. To fully assess the market and key players. Analysts also used SWOT analysis and analysis of Porter’s five strengths.
In the Global Nordic Countries Gaming Accessories Market, analysts provided historical and forecast data on the market, as well as the expected growth of average annual indicators. This will help the reader to evaluate the market in terms of its growth.
Nordic Countries Gaming Accessories Market was valued at USD 77.60 Million in 2019 and is projected to reach USD 152.70 Million by 2027, growing at a CAGR of 8.85% from 2020 to 2027.
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Global Nordic Countries Gaming Accessories Market : Drivers and Restraints
In this chapter, the report provides a full explanation of the driving forces of the market. It highlights the main driving forces of the market, which are expected to make a significant contribution to the growth of the market. It covers various industries that are developing in the same field, identifies the main areas of application and determines which of them will play an important role. The report also examines some of the new technologies and developments presented by manufacturers that are expected to become notable engines for the global Nordic Countries Gaming Accessories market.
This chapter also gives the reader important information regarding
Mobile Computer Market is Expected to Grow at a CAGR of 7.4% to Reach $3.3 Billion by 2029
REDDING, Calif., Sept. 8, 2022 /PRNewswire/ — According to a new market research report titled, ‘Mobile Computer Market by Device Type (Key-based, Full-touch PDA-based, Rugged Tablet, and Software), Portability Type (Handheld, Wearable, Vehicle Mounted Computer), and End-use Industry (Retail, Warehouse, E-Commerce) – Global Forecast to 2029,’ the mobile computer market is expected to grow at a CAGR of 7.4% during the forecast period 2022–2029 to reach $3.3 billion by 2029.
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Mobile computers are AIDC devices with extensive wireless communications options and advanced data capture capabilities that allow mobile, on-the-go workers to exchange real-time, business-critical information. Mobile computers are built to streamline real-time data collection processes in the most challenging environments. It is built to withstand extreme environmental conditions, such as temperature, vibrations, virtually waterproof, drop-proof, dust-proof, and tumble-proof, etc. Rugged mobile computers are available in various form factors and configurations. They come standard with advanced scanning technology, built-in software intelligence, integrated voice and data technology, rugged durability, superior ergonomics, and a full range of communication options.
The Impact of COVID-19 on the Mobile Computer Market
The COVID-19 pandemic emerged in Wuhan, China, in the last quarter of 2019. COVID-19 was declared a global pandemic by the WHO as the virus spread across many countries, adversely impacting the global economy. The spread of COVID-19 had an unprecedented impact on various sectors. Most industries struggled due to disrupted supply chains, workforce scarcity, and employee safety challenges.
The spread of COVID-19 compelled governments to impose strict lockdowns leading to the suspension of all business operations, including manufacturing and processing. Employee safety became enterprises’ primary concern. The mobile computer industry suffered considerable losses in the first quarter of 2020 (1Q20) due to the COVID-19 pandemic, with the leading players witnessing a massive decline in net sales. For instance, Zebra Technologies Corporation, a global leader in enterprise asset intelligence, designing and marketing specialty printers, mobile computing, data capture, RFID products, and RTLS, registered a decrease of USD 14 million (1.3%) in its net sales in the first quarter of 2020.
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