$14.42 Billion Worldwide Gaming Accessories Industry to 2027

DUBLIN, Jan. 4, 2023 /PRNewswire/ — The “Gaming Accessories Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027” report has been added to ResearchAndMarkets.com’s offering.

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The global gaming accessories market reached a value of US$ 8.32 Billion in 2021. Looking forward, the publisher expects the market to reach a value of US$ 14.42 Billion by 2027, exhibiting a CAGR of 9.6% during 2021-2027.

Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

Gaming accessories refer to a particular group of hardware used independently or in video game consoles to enrich the overall experience of the gameplay. These accessories provide information to the computer for handling and processing game data and then delivering it to the operator.

Gaming accessories that are designed specifically for video games primarily constitute external devices apart from the original hardware and software of the gaming system. Some of the major advantages provided by these accessories include improved reflexes, enhanced accuracy, and better operation of the game.

Some of the most common gaming accessories include controllers, headsets, joysticks, virtual reality (VR) goggles, mice, keyboards, and web cameras. These accessories are versatile and compatible with multiple devices, such as desktops, laptops, smartphones and gaming consoles.

Gaming Accessories Market Trends:

The market is primarily driven by significant growth in the interactive entertainment industry. This can be attributed to the increasing popularity of video games and their proliferation across numerous social platforms.

In addition to this, continual innovations in gaming fostering high graphic needs are also fueling the demand for advanced gaming accessories across the globe. The advent of innovative technologies, such as virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) and console gaming, are also providing a boost to the market.

The market is further driven by the ongoing development of e-sports leagues, along with the growing number of individuals choosing gaming as a profession.

Moreover, the extensive research

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The global gaming accessories market was valued at $6.1 billion in 2021, and is projected to reach $14.4 billion by 2030, growing at a CAGR of 9.9% from 2022 to 2030.

According to a new report published by Allied Market Research, titled, “Gaming Accessories Market,” The gaming accessories market size was $6.1 billion in 2021, and is estimated to reach $14.4 billion by 2030, growing at a CAGR of 9.9% from 2022 to 2030,” the global gaming accessories market size was valued at $6,133.50 million in 2021, and global gaming accessories market forecast is projected to reach $14,396.40 million by 2030, growing with a CAGR of 9.9% from 2022 to 2030

Gaming accessories Market

According to Allied Market Research, the global gaming accessories marketis expected to showcase remarkable growth during the forecast period. The report includes a detailed study of the gaming accessories market size, market trends, prime market players, sales analysis, major driving factors, and prime investment pockets. The global gaming accessories market report covers an overview of the market and outlines market definition and scope. The ongoing technological developments and surge in demand have an influential effect on the market growth. Furthermore, the report provides a quantitative and qualitative analysis of the gaming accessories market, outlines the pain point analysis, value chain analysis, and key regulations.

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Moreover, the study provides Porter’s five forces model, along with portfolio and financial analysis and business overview of services and products. The report outlines market segmentation and growth analysis of the top 10 market players that are currently active in the Gaming accessories industry. The report also contains information and statistics, tables and figures that are used in strategic planning for the company’s success.

The report covers brief analysis of the impact of the Covid-19 outbreak on the Gaming accessories Market. The prolonged lockdown and disrupted supply chain across coupled with strict restrictions on international trade have a severe impact on the Gaming accessories Market growth. The Covid-19 pandemic increased the prices of raw materials and changed customer preferences.

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Key Market Segments:

Type

  • Mice
  • Controller
  • Others
  • Headsets
  • Keyboard

Claim Type

Coverage

Application

Distribution Channel

  • North America  (U.S., Canada, Mexico)
  • Europe  (U.K., Germany, France, Sweden, Russia,
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Mobile Computer Market is Expected to Grow at a CAGR of 7.4% to Reach $3.3 Billion by 2029

REDDING, Calif., Sept. 8, 2022 /PRNewswire/ — According to a new market research report titled, ‘Mobile Computer Market by Device Type (Key-based, Full-touch PDA-based, Rugged Tablet, and Software), Portability Type (Handheld, Wearable, Vehicle Mounted Computer), and End-use Industry (Retail, Warehouse, E-Commerce) – Global Forecast to 2029,’ the mobile computer market is expected to grow at a CAGR of 7.4% during the forecast period 2022–2029 to reach $3.3 billion by 2029.

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Mobile computers are AIDC devices with extensive wireless communications options and advanced data capture capabilities that allow mobile, on-the-go workers to exchange real-time, business-critical information. Mobile computers are built to streamline real-time data collection processes in the most challenging environments. It is built to withstand extreme environmental conditions, such as temperature, vibrations, virtually waterproof, drop-proof, dust-proof, and tumble-proof, etc. Rugged mobile computers are available in various form factors and configurations. They come standard with advanced scanning technology, built-in software intelligence, integrated voice and data technology, rugged durability, superior ergonomics, and a full range of communication options.

The Impact of COVID-19 on the Mobile Computer Market

The COVID-19 pandemic emerged in Wuhan, China, in the last quarter of 2019. COVID-19 was declared a global pandemic by the WHO as the virus spread across many countries, adversely impacting the global economy. The spread of COVID-19 had an unprecedented impact on various sectors. Most industries struggled due to disrupted supply chains, workforce scarcity, and employee safety challenges.

The spread of COVID-19 compelled governments to impose strict lockdowns leading to the suspension of all business operations, including manufacturing and processing. Employee safety became enterprises’ primary concern. The mobile computer industry suffered considerable losses in the first quarter of 2020 (1Q20) due to the COVID-19 pandemic, with the leading players witnessing a massive decline in net sales. For instance, Zebra Technologies Corporation, a global leader in enterprise asset intelligence, designing and marketing specialty printers, mobile computing, data capture, RFID products, and RTLS, registered a decrease of USD 14 million (1.3%) in its net sales in the first quarter of 2020.

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Programming Language Market Size to Grow by USD 4.49 Billion | Evolving Opportunities with Aptech Ltd., Coursera Inc., DataCamp Inc. , and edX Inc.

NEW YORK, June 30, 2022 /PRNewswire/ –The “Programming Language Market by Product, End User, and Geography (North America, APAC, Europe, South America, MEA, North America, APAC, Europe, South America, and MEA) – Forecast and Analysis 2021-2025” report has been added to Technavio’s offering. With ISO 9001:2015 certification, Technavio is proudly partnering with more than 100 Fortune 500 companies for over 16 years.

Technavio has announced its latest market research report titled Programming Language Training Market by Product, End-user, and Geography – Forecast and Analysis 2021-2025

The potential growth difference for the programming language market between 2020 and 2025 is USD 4.49  billion, as per the latest market analysis report by Technavio. The report also identifies the market to witness an accelerating growth momentum at a CAGR of 15.33% during the forecast period. 48% of the market’s growth will originate from APAC during the forecast period. Rapidly growing numbers of software developers, particularly, in China and India is enabling these countries to emerge as the key revenue-generating economies for the market. The online product segment is likely to garner the highest programming language market share during the projected period mainly due to the variety of courses, lower total costs, flexibility, and a more comfortable learning environment.

To get the exact yearly growth variance and segment-based contribution analysis, Read Sample Report.

Programming Language Market Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of over 15.33%

Market growth 2021-2025

$ 4.49 billion

Market structure

Fragmented

YoY growth (%)

10.45

Regional analysis

North America, APAC, Europe, South America, MEA, North America, APAC, Europe, South America, and MEA

Performing market contribution

APAC at 48%

Key consumer countries

US, China, Canada, India, and Germany

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Aptech Ltd., Coursera Inc., DataCamp Inc. , edX Inc., Global Knowledge Training LLC, Learning Tree International Inc., NetCom Learning, NIIT Ltd., Udacity Inc., and Udemy Inc.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles,

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Nvidia Buys Arm For $40 Billion, Will Create A Super-Computer

Jan 25, 2022 update: It now appears Nvidia may abandon its purchase of Arm amid various regulatory hurdles.

After announcing its next series of graphics cards, Nvidia has made another bombshell announcement. The company is buying the British semiconductor company Arm for $40 billion. Nvidia acquired Arm from SoftBank, which paid $31 billion for it back in 2016.

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In a statement, Nvidia said buying Arm will help the company become the “premier computing company for the age of artificial intelligence, accelerating innovation while expanding into large, high-growth

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