QC connection to first computer coming to Augie program

Was the first electronic digital computer invented in downtown Rock Island?

That mystery has never been clearly solved, but the fateful 1937 winter night — when John Vincent Atanasoff drove from Iowa State in Ames to the Quad Cities — is a key part of a documentary that will be shown at Rock Island’s Augustana College.

A free program, “The Birth of the Computer,” will be presented Feb. 23, 2023 at 6 p.m. at Wallenberg Hall, 3520 7th Ave., Rock Island. In addition to showing of the 2013 film “Atanasoff: Father of the Computer,” scheduled speakers will include:

  • Dr. Ashfaq Khokar, chairman of Iowa State University’s electrical and computer engineering department.
  • Shawn Beattie, Augustana’s Information Technology manager.
  • Mark Ridolfi, managing editor of the North Scott Press.
The 45-minute documentary will be shown at Wallenberg, on the second floor of the Denkmann Memorial Building.

The program is presented by the nonprofit Truth First Film Alliance, the Rock Island Public Library and Davenport Public Library.

In the winter months of 1937, Atanasoff — then an assistant professor in mathematics and physics at Iowa State College in Ames — traveled to Rock Island, where he conceptualized the first digital computer, according to a Rock Island Library event summary. The Wallenberg Hall event will “retrace Dr. Atanasoff’s road trip to destiny that fateful night,” it says.

Atanasoff (1903-1995) needed a better calculator that could quickly solve advanced equations and when he tries to find such a machine, realizes that none exists, says a synopsis of the Eye Steel Film documentary. So Atanasoff decided he must build his own calculator.

Through archive material, reenactments, interviews with experts and first-hand witnesses, this documentary “shines a light to controversy over who was the actual inventor of the computer and an unknown part of our history,” the film website says. It was directed by Mila Aung-Thwin and Daniel Cross.

What happened that winter night?

An Iowa State bio on Atanasoff says that his obsession with finding a solution to the computing problem “built to a frenzy in the winter months of 1937. One night, frustrated

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Why some big Texas universities are blocking TikTok access on world wide web networks

A host of main Texas universities declared overnight that they have banned TikTok from governing administration-issued gadgets and restricted obtain to the social media app on their internet networks.

The University of Texas at Austin, a person of the nation’s largest university campuses, reported on Tuesday that it has banned TikTok from its networks and started to eliminate the China-owned app from authorities-issued devices around considerations about details privateness.

The go aims to deliver the campus into compliance with a directive from Texas Gov. Greg Abbott previous month that known as on condition organizations to get rid of the cybersecurity hazards posed by TikTok, Jeff Nyland, adviser to the president for technology system, stated in a message to pupils.

“The college is having these essential techniques to do away with pitfalls to details contained in the university’s community and to our critical infrastructure,” Nyland said.

The College of Texas at Dallas, a independent campus, explained in a concept to learners on Tuesday that it started eliminating TikTok from university-owned units final thirty day period and would acquire the extra phase of blocking entry to TikTok on its Wi-Fi community.

A further major Texas-based college, Texas A&M, explained to ABC Information on Wednesday that it has taken related techniques to limit entry to TikTok. The university has blocked entry to the social media application on state-owned equipment and is in the method of proscribing access to the application on its Wi-Fi community, a spokesperson said.

TikTok has confronted escalating scrutiny from point out and federal officials about fears that American info could fall into the possession of the Chinese government.

A lot more than fifty percent of U.S. states have taken ways towards a partial or entire ban of TikTok on governing administration products.

In this picture illustration, a TikTok Application Symbol is displayed on a cellular mobile phone.

SOPA Photographs/LightRocket by using Getty Images

The Biden administration and TikTok wrote up a preliminary settlement to tackle nationwide protection considerations posed by the app but obstacles continue being in the negotiations, The New York Periods described in September.

TikTok suggests

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$14.42 Billion Worldwide Gaming Accessories Industry to 2027

DUBLIN, Jan. 4, 2023 /PRNewswire/ — The “Gaming Accessories Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027” report has been added to ResearchAndMarkets.com’s offering.

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The global gaming accessories market reached a value of US$ 8.32 Billion in 2021. Looking forward, the publisher expects the market to reach a value of US$ 14.42 Billion by 2027, exhibiting a CAGR of 9.6% during 2021-2027.

Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

Gaming accessories refer to a particular group of hardware used independently or in video game consoles to enrich the overall experience of the gameplay. These accessories provide information to the computer for handling and processing game data and then delivering it to the operator.

Gaming accessories that are designed specifically for video games primarily constitute external devices apart from the original hardware and software of the gaming system. Some of the major advantages provided by these accessories include improved reflexes, enhanced accuracy, and better operation of the game.

Some of the most common gaming accessories include controllers, headsets, joysticks, virtual reality (VR) goggles, mice, keyboards, and web cameras. These accessories are versatile and compatible with multiple devices, such as desktops, laptops, smartphones and gaming consoles.

Gaming Accessories Market Trends:

The market is primarily driven by significant growth in the interactive entertainment industry. This can be attributed to the increasing popularity of video games and their proliferation across numerous social platforms.

In addition to this, continual innovations in gaming fostering high graphic needs are also fueling the demand for advanced gaming accessories across the globe. The advent of innovative technologies, such as virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) and console gaming, are also providing a boost to the market.

The market is further driven by the ongoing development of e-sports leagues, along with the growing number of individuals choosing gaming as a profession.

Moreover, the extensive research

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