According to a new report published by Allied Market Research, titled, “Gaming Accessories Market,” The gaming accessories market size was $6.1 billion in 2021, and is estimated to reach $14.4 billion by 2030, growing at a CAGR of 9.9% from 2022 to 2030,” the global gaming accessories market size was valued at $6,133.50 million in 2021, and global gaming accessories market forecast is projected to reach $14,396.40 million by 2030, growing with a CAGR of 9.9% from 2022 to 2030
Gaming accessories Market
According to Allied Market Research, the global gaming accessories marketis expected to showcase remarkable growth during the forecast period. The report includes a detailed study of the gaming accessories market size, market trends, prime market players, sales analysis, major driving factors, and prime investment pockets. The global gaming accessories market report covers an overview of the market and outlines market definition and scope. The ongoing technological developments and surge in demand have an influential effect on the market growth. Furthermore, the report provides a quantitative and qualitative analysis of the gaming accessories market, outlines the pain point analysis, value chain analysis, and key regulations.
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Moreover, the study provides Porter’s five forces model, along with portfolio and financial analysis and business overview of services and products. The report outlines market segmentation and growth analysis of the top 10 market players that are currently active in the Gaming accessories industry. The report also contains information and statistics, tables and figures that are used in strategic planning for the company’s success.
The report covers brief analysis of the impact of the Covid-19 outbreak on the Gaming accessories Market. The prolonged lockdown and disrupted supply chain across coupled with strict restrictions on international trade have a severe impact on the Gaming accessories Market growth. The Covid-19 pandemic increased the prices of raw materials and changed customer preferences.
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Key Market Segments:
Type
- Mice
- Controller
- Others
- Headsets
- Keyboard
Claim Type
Coverage
Application
Distribution Channel
- North America (U.S., Canada, Mexico)
- Europe (U.K., Germany, France, Sweden, Russia,